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Performed well on roads and resource points. Due to early contact with the opponent at 124, I lost a tower with a guild hall under construction: the opponent took control, and it suddenly became less important. Scout skirmishes, the opponent took a tier 2 consulate right in front of me, I rushed for a tier 3 and a hive (a mini-hive, as usual in such cases), while I was dealing with them, the opponent took my main and came to kill Valya, who by that time had explored the land, and the exchange didn't favor Shakti; she retreated. Both timers are at zero, one mistake after another. Valya, with 2 angels, 5 knights, and 8 swordsmen, took the main, the scout retook the tower, and my main hero, at 137, managed to seize a strategic ramp in a difficult struggle, where the opponent had time to build a castle; the rest of the army consists of 3 knights. The opponent attacked with reinforcements; Valya has a full mana pool, spell points - 12. The next attack is a surrender.
Thanks for the game!