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Hand of Fate. Part 1: On the March

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So, finally, the scenario is completed. I'm sharing my impressions:

Storyline: 9 out of 10 (I would have given it a 10 for the intrigue)
Balance: 10, carefully balanced and well-thought-out
Visual and graphical aspects: 9
Dynamism: 7, the author did everything to ensure the player develops well, but it's a pity that I was hardly attacked - that was lacking
Features of the game:
1. I liked the beautiful implementation of special effects, I'm talking about the prophet's hut, when you receive and complete a quest
2. The indicators are creatively placed
3. I liked the mercury field (original)
4. The large number of quests added a lot of variety to the scenario
5. The idea with the ship was especially memorable - I admit, I didn't figure it out right away!
6. There are several small but well-made dungeons on the map
7. The quest with the moon blade is not so easy to complete, especially on a Hero, but it's interesting!