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"Two Seasons: Summer - Autumn 2017". Online Games.

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#1930
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LuckyF
Artyom for some reason didn't re-stack the sand adjacent tiles, having 112. Well, after that the only chance was to dive into the red one-way portal as quickly as possible. In the end, by 142 I had 19 archers, 94 monks, stats around 30, and 6 support units with 2 power-stacks. Artyom was left with sadness, 2 angels, and no control.
Thanks for the game.

We played a terrible template, one I absolutely dislike due to its structure! As random as Jebus Cross, no other way to explain its popularity. The start was promising — good mages, external dwelling of genies, hatter dwellings, gold — but that's where it ends. One path through a teleporter leading to a dead-end town; I only found the entrance teleporter on week 3. On week 2, thanks to oil, we destroyed the naga bank, I gave Pathfinding to Labetka and ran across the sand, came out to three utopias, but while trying to clear them without troops, the predictable GG showed up with a bunch of archers and monks. Everything there is linear, with external dwelling of vivi and good roads.
Thanks for the game!