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Heroes 5.5 WarGame Edition - Tactical Edition.

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#699
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Nargott
The main reasons for developing this idea were: leadership for the necromancer and education for the barbarian. Barbarian education stands out from the general system (besides, it's bugged when using a mentor). All general bases have common perks, especially at level 1 (for example, in defense, everyone has: resilience, resistance, evasion). But barbarians don't have that in education. Instead, they have unique perks that would be perfect for a racial skill tree. Why was the "endurance" perk forgotten in education?
I agree with you here; I placed the "endurance" perk in defense. Regarding the 0% - well, for the necromancer, it's really justified, but what about the others? Should everyone lose something just because one of them shouldn't have it?
Nargott
Well, I really dislike the "monolight" human. This isn't Heroes 6-7. And it's not a magical race, so why base it on a school of magic? Why should a knight have 20% primary skills in light if there's a paladin for that, and the knight is more of a combatant?
I also agree that he's more of a combatant, but I didn't like the logistics for the demons; attack suits them better, so I had to take attack away from the orcs and give them leadership, which I took away from the humans. Defense also suits humans, but I suggested it for the dwarves, so by elimination, humans got light
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...