Skip to content

Epic War Age (EWA) - Adapted Mod Collection

User Avatar
#582
Auto-translated
AstralLein
What a workshop... Old Archibald and his projects have finally reached Ashan.

Although the idea of a tech city is good, it needs to be done in a fantasy style, beautifully, and not like the mess the developers of the third game planned.

Nothing will come of the cities. Have you seen the mod [email protected] for the Dark Elf city?

Why make it in a fantasy style? In Sheo, a space-time rift opened, and an army of Martians emerged. There you have it: techno-Martians :D

Added 5 minutes ago
AstralLein
Half of the points are not feasible.

What exactly? I have an idea on how to give the Nagas the ability to walk on water. An unparalleled artifact with the effect of boots of levitation, if the hero's army consists only of Nagas, working from the backpack.

Added 5 minutes ago
Oversun
Well, in that case, it's better to make an elementalist city. It exists in the RTF project. The only thing is that you need to duplicate the buildings and units so as not to replace the originals, but the building tree should be Elrath with it, let it be like the original Faction. The point of a different Faction is precisely in the style of new units and a new tactic for playing with them.

IMHO:
The human counterattack ability would suit the Nagas best.
Orcish fortresses, cries, and totems
Conjuration, summoning reinforcements, similar to demons.
The workshop - necromancy with its own units (although, it is unlikely that two tables can be made)
What other Factions?

Why duplicate? There are still quite a few slots for creatures in the NCF EWA mega-pack (about 300)
The Nagas and other races will have their own skin, Faction icon, etc., if it is really possible to create a script that changes the city to a new one if a hero of a new race is chosen.
Нужно построить Зиккурат!