Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Marmot, I tried Astral Venice for Inferno, but first, I modified the map for a cooperative game (sometimes I play like that with my brother; he started with Rampart). In this version, the start for the Demons is slightly less terrible because he regularly sent me money. But even with that, the starting challenges are very unpleasant: 20+ magical elementals, which forced me to switch to dogs right from the start, almost twenty phoenixes for the shipyard, then an event on the water requiring me to defeat 200 storm elementals and 90 energy elementals, followed by 20+ Ifrit Sultans. And only after joining forces with 40 Ifrit Sultans did the game start to become manageable. If you play Inferno in single-player on this map, the beginning is truly awful: we don't even have a tavern, fort, or imps in the castle at the start, the starting area is very small and almost empty, the heroes are mediocre, only Aiden is somewhat decent in the long run. It will take about a month to get to the water. And even more time to adequately defeat the storm elementals and energy elementals. In a cooperative game, we played reasonably well; the Rampart's magic guild got resurrection and city portal, but a problem arose with one computer player who acquired boots of levitation very early and started pressuring Jela. In general, the downside of the map is its high dependence on the actions of the computer players. The enemies can simply come and overwhelm you very early. After successfully defending against an attacking computer player, we encountered the following drawbacks: the release of a hero from prison with a mega-army (about 80 rust monsters, over a hundred phantom dragons, 500+ knights of terror + vampires, liches in huge numbers). This led to visiting several tents and quickly obtaining the Cloak of the Necromancer King. Then, one of the first necromancers found in the tavern ended up on the territory of the hero John XXIII and amassed tens of thousands of liches from the crusaders. After that, it became simply uninteresting to play. In summary, the map is unreasonably difficult and highly dependent on the actions of the computer players at the beginning, and then it becomes extremely easy.