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It's just Factions with 2-3 ranged units (Elves, Gnomes, Mages, Humans) that are mostly defenders or mages, while Demons, with their attack, focus on a quick strike. If they get another ranged unit, their attacks will be devastating.
Demons play with a rush strategy due to their inclination towards speed, initiative, and attack – essentially, only Cave Lords, who have an extraordinarily low initiative for Inferno, remain in the rear, throwing fireballs and attacking in melee those who approach them (various Elven Dragons and other rushers). At the same time, Inferno doesn't have mid-level casters, and there's only one pure ranged unit – on one hand, this is a characteristic of Demons, and diversity is a good thing (by diversity, I mean the different numbers of various types of creatures in different cities), but on the other hand, with me mercilessly reducing the speed of approximately 80% of the units, the tactics will change significantly – the fact that half of the game's units can reach the enemy on the first turn, in my opinion, spoils the tactical aspect.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...