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#796
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Empire Borders

Author: Barilzar
Link: http://heroesportal.net/maps/view/3944

Genre: strategy.
Plot: An expanded version of the battle for the Crossroads. Four empires: Light and Darkness, Chaos and Order have clashed in a great struggle for resource-rich land and legendary artifacts hidden in the dungeons.
Besides the description, there is no more text on the map.
Victory and defeat conditions: standard.
You can choose to play as one of 4 sides: Green (Castle), Red (Tower), Blue (Fortress) or Purple (Dungeon). In the center of the world is a Pink enemy, who has a random type city without a tavern or heroes, so they are doomed from the start.
A feature of the map (and for some — a big plus) is the relatively high game pace because each side has many cities and several external dwellings; therefore, the accumulation of troops goes faster as time passes. And so that you don't relax, resources are added to enemy cities via events.
In the dungeon, there are caves with many treasures, and among them are particularly wealthy ones, but due to the ban on Town Portal, it is imprudent to go there until you have established dominance over almost the entire world. There are seers' huts and keymasters' tents on the map. One-way monoliths allow each of the 4 opponents to quickly get from the surface to the city in the center of the surface world.
Many heroes have set starting skills (4 each) and their own names, including Barilzar (the author's nickname).
What should be known from the very beginning: Town Portal, Fly, and Dimension Door spells are banned on the map.
Pros: good rendering and sufficient content. The map is quite symmetrical in a topographical sense and in terms of what each of the 4 sides possesses (with one exception, mentioned below). There are enough artifacts. The guards are reasonable. Garrisons on the borders allow each player to develop peacefully in the initial stage without fearing attack.
Among the cons identified by me, I can name a certain imbalance in favor of Red (for example, in "their" dungeon, there is an additional sawmill and mine). Most likely, this was done intentionally to create more comfortable conditions for whoever plays this color. Therefore, the map is not suitable for Multiplayer. Also, the reasoning behind why the border garrisons in front of Blue's cities are on cursed ground is not very clear to me: probably because this player (based on my two attempts) turned out to be weaker than the others. Unfortunately, there are no Obelisks or Grail on the map. Also, the absence of the sea was a bit disappointing: small water areas in the dungeon are blocked by rocks and impassable (but this, of course, is insignificant).
About my Walkthrough

This is the first map I started playing after a 4-month break from "Heroes," when I was already afraid that I had forgotten everything completely. Skills are restored quickly, but here the first attempt was unsuccessful, and I had to start over.
The first time I decided to play as Blue (Fortress). I hadn't played as swamp in a long time, and I thought it wouldn't be as easy as my favorite Castle or Tower. I was unlucky with the layout: the main heroine got Earth Magic only at level 16, which most strongly affected the pace of development. Red was outpacing all other players more and more with each week. Moreover, their main villain had the Cloak of Renunciation. It also plays a role that Blue can only learn high-level spells in other cities, and one must fight through strong garrisons to get to them. I had to replay twice to avoid the month of plague. At the beginning of the 6th month, assessing the situation, I decided to start the walkthrough over.
The second time I chose Green (Castle), and from the very beginning everything worked out successfully: the main heroine (Varla) got Earth Magic as early as level 3.
The balance tilt in favor of Red was observed this time as well. However, I still managed to become the strongest of all, gradually and with difficulty. I took Red's cities while they weren't around. I was lucky: according to intelligence, their main heroine descended into the caves and wandered there for a long time. My position became very good at the beginning of the 5th month. And once after a battle, the backpack of the main heroine, Varla, even turned out to be full! It's also funny that this time I hired a heroine (Brabb) for secondary tasks, who in the first attempt (playing as Blue) was Red's most powerful heroine. Here she is also strong, but does not have the Earth Magic skill (and other schools), so she is not very useful as a warrior.
Unfortunately, due to the ban on Town Portal, one has to constantly rush back and forth across the map. If you leave some captured city for 2-3 days, enemies come there again. It's always like this on strategic maps without Town Portal: the larger the territory, the harder it is to keep it under control.
On 6-1-3 Brabb defeated the last hero of Purple, and they were the first to disappear from the map.
On 6-3-1 my third hero defeated the last hero of Red, and they also disappeared.
On 6-3-3 Brabb defeated the last heroine of Blue, and I was declared the winner.
Result: 157 days. The only thing I didn't do: I didn't explore the dungeons with the main treasures. And also, I sometimes missed the Shackles of War: they are not banned, but for some reason I never came across them.
Overall, I was satisfied. A very sensible strategic map, where you don't have to relax from the middle until the very end of the walkthrough.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)