Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
+ While writing this response, I realized that with the current turn order, if there are computer-controlled players between human players (e.g., one player is red, and the other is green), the green player will be able to move before the blue and beige computer players. This shouldn't happen and will inevitably lead to "temporal paradoxes," violating the natural logic of the game. Therefore, for a game with the current turn order, human players must be placed consecutively (blue-red / green-orange-purple / turquoise-pink, etc.).
Even without the turn order, the green player will move before the blue and brown computer players. In a game, the second player to move will be blue, but with a green flag; even on the template diagram, they will be in the blue zone. Therefore, temporal paradoxes shouldn't occur... Although, I might not have understood the essence of your post correctly...