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In short, something I made and thought wasn't working actually works (I noticed it by chance, as I simply forgot to delete it, and during testing of a completely different part of the mod, this thing popped up), and now I'll rework the skill tree again because it's possible that most factions will have two specializations (one from the path of magic, the other from the path of strength), or at least I'll add one strong racial perk to the list, obtaining which will make it impossible to get a specialization. I won't reveal the details until the release – suffer now:D :D :D :D :D :D :D :D :D
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...