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Round table

#4000
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Aiwe
In my opinion, this version is worse because to get to the treasure zone, you have to go a long way through computer-controlled areas, and then you don't know what to expect with the roads.

Why not keep the zone layout like in Spider, but just increase the size of the zones?
So, I misunderstood that phrase:
Aiwe
It's not entirely clear why you would make "native treasure zones"; I think it spoils the beauty of the template.

I added zones 23 and 24 because I don't like the idea of a template with a maximum size of 20+ zones, where everything will regularly end in week 2, with the result determined by the initial turn-in.

The idea of moving the super-treasure zones to the computer-controlled areas is to move them away from the main area and thus reduce the likelihood that the super-treasures will be strictly divided into "ours" and "theirs." This way, there's a better chance of taking a "foreign" treasure.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс