I've tweaked the map a bit, specifically by moving the super-treasure zones away from the starting spawn points. Everything else remains unchanged.
Hybrid 2.0
- The layout and guarding of the starting zones and computer-controlled zones are the same as in 6lm10a (with the possibility of Utopia appearing, etc.).
- The layout and guarding of the nearby zones with villages are also the same, but instead of wood and ore mines, there are two valuable resource mines: 9 and 12 - crystals, 13 and 14 - mercury, 10 and 11 - sulfur.
- Zones 15, 16, 23, 24 are treasure zones with villages, filled similarly to the corresponding zones in 6lm10a. Zones 15 and 16 have two gem mines each, and zones 23 and 24 have one gold mine each. The monsters are medium-strength.
- Zones 17-22 are super-treasure zones, slightly less rich than in 6lm10a (no relic artifacts on the ground), and the monsters are strong.
- The paths from the treasure zones with villages are 6000, to the super-treasure zones 12500, and the rest are 3000.
In my opinion, this version is worse because to reach the treasure zone, you have to go a long way through computer-controlled areas, and it's hard to tell how the roads are laid out.
Why not keep the zone layout as in Spider, but just increase the size of the zones?