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I've made some minor adjustments to the map layout, specifically moving the super-treasure zones away from the starting spawn points. Everything else remains unchanged.
Hybrid 2.0
- The starting zones and computer-controlled zones are populated as in 6lm10a (with the possibility of Utopia appearing, etc.).
- The nearby zones with villages have the same population as before, but instead of wood and ore mines, there are two valuable resource mines: 9 and 12 - crystals, 13 and 14 - mercury, 10 and 11 - sulfur.
- Zones 15, 16, 23, and 24 are treasure zones with villages, populated similarly to the corresponding zones in 6lm10a. Zones 15 and 16 have two gem mines each, and zones 23 and 24 have one gold mine each. The monsters are of medium strength.
- Zones 17-22 are super-treasure zones, slightly less rich than in 6lm10a (without relic artifacts on the ground). The monsters are strong.
- The paths from the treasure zones with villages are 6000, to the super-treasure zones 12500, and the rest are 3000.