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#52
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7/10, somewhat casual, but with polished gameplay, an industrial atmosphere, and level design that is sometimes confusing, but interesting.



As someone who enjoyed the simple Tales of Zestiria and overlooked its flaws, this is an unexpected and significant improvement, making it a perfect 10/10. However, for a random person, it's impossible to predict whether they will like the combat, style, and format. I played it for half a year.



Again, 10/10, this is what Silent Hill could have been if it wasn't terrible. The last thing I remembered about this title, which I had forgotten due to the inability to play it, suddenly appeared as a port on PC, and it blew me away. This is the content I expected to see in the second novel, after such major spoilers, and it turned out to be surprisingly good, interesting, and quite long.



This overhyped title had a very peculiar entry point for me in terms of plot and gameplay. Some moments made me hate it for their flaws, but after completing it and finding and upgrading the most powerful weapon, I understood what was happening and got used to the gameplay, and it became quite interesting. I could even easily spend several hours at a time playing the second half of the game without any fatigue, which rarely happens to me; overall, it was good. But perhaps some things were deliberately made suboptimal to add this player's frustration with the console mindset to the overall pool of emotions they plan to extract from you?
8/10 for a multifaceted story about those seeking themselves in a post-apocalyptic world of mechanical life forms. The yellow-skinned developers, as always, put a lot of soul into it, but created a very depressing product. For the first half of the time, I wanted to cut my veins because of the gameplay, atmosphere, landscapes, and mournful (but still good) music, but in the second half, it was because of the plot, but not as much. The sky is the limit, but at your own risk.
The only thing I can add is advice: don't do all the side quests right away when they appear, but play through some of the main story and get teleports to checkpoints. For the first ten hours, I was very upset by the backtracking and almost dropped it because of this, but then everything became very easy.
My sword, my trusted ally, unphased by my aspect.