About the artifact, well, maybe it’s not that bad? A clever player will find a way to benefit from it, and besides, the hero shouldn’t have it for too long; it will be taken away by the scenario.)) Or is it too overpowered? The main thing is that it doesn’t generate the required artifact for the scenario, so there are no conflicts. I’ll think about it; maybe it really is too overpowered, considering your artifacts.))
You correctly destroyed the Castle in the underground; that’s why it’s there, almost lifeless.
I didn’t understand what you meant about the hero with the suddenly growing army. If you play through it a second time and this happens again, send me the save file before this event – the army increase.
You say you hid the Grail too easily??)
Anyway, write about all the bugs, and we’ll fix them... again.
I probably won’t play through it a second time. I’ve already played through a lot; if I had encountered an impassable bug at the very beginning, that would be one thing, but having to replay a lot is another.
And the hero Pukalo’s army doesn’t grow; a new army appears every day, in the same quantity. I just transferred this army to another hero. And the next day, the hero Pukalo has a new army again. Perhaps you assigned this property to the hero during the map testing phase, for quick troop recruitment, and then forgot to remove it.
While I was writing all this, I had an idea: maybe this is one of the enemy heroes that I killed earlier in the scenario, and then he appeared randomly in the tavern. Because I remember that there were battles with heroes who generated the same army during the battle as I had.
And I would hide the Grail again)), or leave it in the same place, but add obelisks. Or, if possible, make the first obelisk not reveal so many puzzle pieces.
P.S. I’m attaching my current save file, with the hero Pukalo who replenishes his army.