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"Operation Capture"

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Conducting Operation "Capture". Told by Jelu.

Day 1.
1) I collect nearby gold.
2) At the estate, I hire 7 elves and immediately upgrade them to snipers.
3) I visit the oasis.
4) I attack 40 ghosts.
5) I visit the oasis again.
6) I recruit 5 elves and upgrade them to snipers (note: the oasis should have been visited after recruiting the elves; this would have saved 1 movement point; it doesn't affect the outcome, but it was still a mistake, and only noticed during the description creation).
7) I attack 100 zombies, after which I reach rank 3 (navigation + advanced archery).
8) I continue eastward along the road, setting up camp near the well.

Day 2.
1) I visit the well (reaching rank 3 increased the number of possible knowledge points to 20).
2) I leave the road, continuing to move east.
3) I discover another estate, where I recruit 7 more elves and immediately upgrade them to snipers.
4) I end this short day by heading south.

Day 3.
1) Under my command, 24 snipers destroy 120 bandits to the northeast, after which I reach rank 4 (advanced earth magic) and find the Amulet of Mana among the many corpses.
2) I head to the seer's hut to the southeast, where, in exchange for the Amulet, I learn how to summon sea ships using magic. Feeling very tired, we decided to spend the night here, in the hut (fortunately, the hospitable hosts didn't mind, and somehow managed to accommodate not only me but also my 24 snipers).

Day 4.
1) With renewed strength, the snipers easily deal with a hundred zombies (rank 4, advanced earth magic).
2) I head north towards the bay, finding some gold along the way (yes, walking through the desert is difficult; the bandits couldn't carry the gold away, they dropped it; they could have at least buried it).
3) I spend a long time and diligently casting spells, trying to summon a ship, and the water element finally obeys me.
4) It was clear that the ship's captain was also quite tired, so we decided to drop anchor and set sail tomorrow.

Day 5.
1) Before setting sail into the open sea, we decided to inspect the wreckage of sunken ships that had washed ashore. We managed to collect some salvaged wood and acquire gold (apparently, a bandit ship, destroyed by us the day before yesterday, had crashed, and this gold also belonged to them).
2) The ship's captain advised us not to delay and stop rummaging through the wreckage, so, without fully exploring everything, we headed southeast, into the open sea.
3) On this day, to support the ongoing operation, 3 commanders were additionally deployed from the castle:
3.1) Roland (a good addition to the army - 23 centaurs).
3.2) Grindan (a merchant, but above all, an excellent mage, knowledgeable in spells that help slow down the enemy's reaction speed in battle).
3.3) Ain (another merchant and an excellent teacher of magical schools).
4) Roland collects gold and heads to the sawmill.
5) Grindan sets off along the road to the northeast.
6) Ain, riding a magnificent pegasus, follows him.

Day 6.
1) On the second day of sailing, we finally managed to dock at a deserted shore, not far from the shipyard.
2) At this time, Roland recruits 7 elves and returns to the castle.
3) Ain takes books on slowing magic from Grindan.
4) Grindan continues to fly north, along the road.
5) Ain settled down for the night in front of the red guard gates; she was not allowed inside, as I had not yet been informed and given the order.

Day 7.
1) We head west, and, managing to break through the guard of the quest, we finally reach headquarters.
2) After this, Ain successfully unlocks the passage guard, recruits 7 nomads, and returns south, closer to the castle, to meet Roland tomorrow and take new recruits from him.
3) Grindan, searching for gold and resources, continues to move north.

Day 8.
1) Grindan captures the mine and continues to collect resources.
2) Roland takes all available recruits from the castle and gives them to Ain, the guide.
3) Ain leads the army in support.
4) I decided to let the newly arrived recruits rest and only used the nomads, their excellent knowledge of this desert terrain (I heard that there was a well-guarded gold mine nearby).
5) It turns out that the nomads not only know the desert well but can also provide invaluable support in battle (the snipers managed to break through the mine's defenses without difficulty, thanks to their excellent moral and physical training, as well as the nomads' perfect knowledge of the local sands - in general, the stupid mummies, numbering 220, were completely confused by our attack, torn apart between the snipers and the nomads). Yes, unfortunately, we did lose two nomads.
6) But now the mine is ours, and I have reached rank 9 (advanced navigation, basic water magic).
7) There is only one task left for today - to capture the rider's gauntlets from 220 nomads and board the ship. With the support of 50 centaurs and 10 pegasi in Ain's army, we moved south, towards the hordes of nomads. After a long and grueling battle, with the help of slowing magic, all the nomads, all the centaurs, and the pegasi perished. The nomads' sabers also claimed the lives of 6 snipers. But now the gauntlets are ours, and we boldly summon our ship, board it, and stay there overnight.

Day 9.
1) Roland, Grindan, and Ain collect nearby resources in every possible way.
2) We, in turn, sail south with all sails, managing to land in the bay to the southeast (advanced logistics + advanced pathfinding) before the end of the day.

Day 10.
1) Roland, Grindan, and Ain collect the remaining resources, after which they exchange all this for gold in the royal treasury and retire.
2) I, in turn, on this important day, first properly watered my horse with living water from the Oasis, and I drank water from the fountain of youth and watered my 42 snipers.
3) Under the blows of clubs, hundreds of trolls left us with 5 more snipers, but now the road to the east is open.
4) After bathing in the fountain of youth and the oasis again, we rushed towards the earth elementals (basic tactics).
5) And finally, we are in front of the Necropolis. It no longer matters how many snipers were lost in the battle with the 5 spectral dragons. I released the surviving warriors to live freely; they will tell their descendants about their exploits. I, with the support of the most loyal sniper, who did not want to leave me, raise the red flags over the newly captured castle.

Victory!

Added 1 hour 22 minutes ago
AmberSoler;101883
Gentlemen, the description of the game is of interest, not fairy tales... it is very difficult to figure out what is what in your description, not to mention repeating the walkthrough...

Well, regarding the possibility of repeating the walkthrough based on the description - I agree,
it might not be possible to do it immediately without some extra brain work.
But in any case, I like the description by user BotINKi. Well done! ;)
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...