IMHO playing tournaments on 6lm without fixing 1-side spawns is reckless. On all other points +10) Sometimes, 1 time out of 4..5, 1-side spawns cause almost no trouble, 1 time out of 10..15 they can even be more convenient in some ways, but promoting such a thing is unfair.
And I'm tired of arguing about how playable or unplayable 6lm is with a person who provides some specific numbers on the percentage of spawns on it, but at the same time writes something like this...
I'm not saying that on 6lm blue always gets a complete screw-up, but still 40% at minus 1-2 roads is a serious blow to map exploration. And what does it mean to defend/protect archangels? Inaccessibility via DD? And what is a supertreasure - a small empty central zone with mines?
Anyway, peace to all, I shouldn't have let myself get drawn into this topic, but honestly it's hard to read a template analysis based on some percentages if the person doesn't understand it (the template), but still confidently pushes their opinion. And respect to Medium for trying to come up with something more playable and refined; maybe something truly good will come of it. Overall I agree with him that 6lm is the most popular now among HLE not because it's so great itself, but simply because it's the most playable compared to others.
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