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#30
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Dirty_Player
I wouldn't introduce any restrictions on heroes from the prison at all. If you caught a hero in the prison, good for you.

To be honest, I agree with this opinion. We had a game not so long ago with De Luxe, where a very strategically important prison was located on the treasure road. On one side, by the way, was Kirr, and on the other, Mephala. But that's not the point. Both of these "mommy jailers" reached the opponent's most important town not on the turn they were released, but on the next one. Yes, Kirr did it with a large number of moves to spare, but still (and this is the main point) - it was on the next turn. And if there was a need to dismiss her, the game would be completely broken. Of course, the probability of this is small, but (for example) finding a scroll of control a week earlier than your opponent is also not very likely, but this unbalances the game more than even all 3 logistics experts + Jeremy on one side. As proof of this, there was also a not-so-distant game (somewhere in January-February of this year) with Hellight. He had all 3 logistics experts and the main hero Jeremy, but I found a teleportation scroll at level 121 at the entrance to the treasure and easily won, despite the fact that I completely lost in the first week. What needs to be improved first and foremost is the issue with scrolls. In my opinion, they should all be usable only after building the corresponding level of guildhall. That is, the slow scroll cannot be used without building guildhall level 1, the blind scroll - without guildhall level 2, and so on. And for control scrolls, introduce something even more cunning, for example, guildhall level 5 + capitol.
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