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Current questions and answers regarding the map editor.

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#4491
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Before adding the second trigger, all cutscenes and the first trigger worked. EnableHeroAI('Brem', nil); EnableHeroAI('Straker', nil); StartAdvMapDialog(0); function rewF() StartAdvMapDialog(1); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "rew", "rewF" ); After adding the trigger for hero death and subsequent actions, all cutscenes and triggers stopped working. EnableHeroAI('Brem', nil); EnableHeroAI('Straker', nil); StartAdvMapDialog(0); function rewF() StartAdvMapDialog(1); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "rew", "rewF" ); Trigger(PLAYER_REMOVE_HERO_TRIGGER, PLAYER_2, 'Player2LoseHero'); function Player2LoseHero(looser, winner) if(looser == 'Brem') then StartAdvMapDialog(2); StartAdvMapDialog(3); CreateMonster(134,inferno,134,90,10,0,mood= MONSTER_MOOD_AGGRESSIVE,courage= MONSTER_COURAGE_CAN_FLEE_JOIN,rotation= 0 ); StartAdvMapDialog(4); StartAdvMapDialog(5); StartAdvMapDialog(6); StartAdvMapDialog(7); StartAdvMapDialog(8); end; end;