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I only see *.xdb files in the Editor folder, and they are text files. In Total Commander, if pressing F3 opens something meaningful (text or an image), it means that the file can be edited. Most files in data.pak are like that.
No... I'm not talking about data.pak, but about the Editor folder in the game directory. I'll correct myself... the files I want to open have no format at all. I think that if I open them, I can implement one interesting idea)). Directory of those files:Heroes..\Editor\ObjectLink\MapObject\_(AdvMapObjectLink)[/I]
almost two years, considering that I already had some experience with scripts. And I learned little by little at different times, even back when the map editor was first released.
All of this was written by me, just broken down into many files. After all, a library is essentially a set of code snippets that are repeated in the program's text more than once, and for efficiency, they are placed in separate functions. (exception - the lualib.lua library by RedHeavenHero, from which I used random number generation in combat mode).
Impressive:eek: :) Why do you only have one "dove" yet... I don't know((
in the editor, each object has a property called IsRemovable, it needs to be set to true to allow deletion. And I'm not sure if it's possible to delete buildings.
THANKS A LOT. You helped me a lot. I finally managed to do it:)