Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
It seems you think that the map layout depends on the roads, but that's not the case; it's random. Yes, it affects the overall probability of winning, but the variability in zone generation is very difficult to track. I haven't even heard of Blue having fewer resources or utopias. Furthermore, I was talking about statistics regarding the roads. If a player is okay with a dead end in 15% of the games and difficult terrain after 4-5 resource nodes, then that's fine; I have nothing to say. Although, with the map overhaul, the second point is not as important.
I'm not saying that the map layout depends on the roads. But firstly, Blue spawns much more often in the corner of the map (at least, the castles that spawn on the surface do), which is very convenient for some castles, such as Castle, to defend Archons. And the corner spawn is usually larger than the central one and, accordingly, quite rich in money and resources. Secondly, even if there is only one road, but the zones have no penalty, you can often reach a good road junction through a reasonable difficult terrain/one-way road. Then, in 6LM, it's also important to consider the convenience of the super-resource location, through which you can play in some games right away (and some, like Ivy, even believe that you should play through it in all games :D). In general, there are many nuances in evaluating the layout for Blue and Red, and a superficial look at the number of forks immediately from the castle or at the nearest intersection is not sufficient. And yes, the map overhaul is, of course, very important for a reasonable game in 6LM.