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Round table

#3972
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LuckyF
Just counting the number of roads for red and blue, without considering the specifics of the starting hand and the various opportunities it provides when used skillfully, is a rather poor assessment.
It seems you think the contents depend on the roads, but that's not the case — it's random. Yes, it affects the overall probability of winning, but the variability of zone filling is very difficult to track; I haven't heard of blue getting fewer cons or Dragon Utopias. Furthermore, I was talking about road statistics — if a player is okay with a dead end in 15% of generations and no roads after 4-5 respawns — fine, I have nothing to say. Although with the overhaul, the 2nd point is not that significant.
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