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We tested it with Gee, and I thank him for that. Here, I have to agree with his opinion that the generation for single-player and multiplayer is indeed different, unfortunately. There were a decent number of bugs (unnecessary connections between zones along the way) due to a mine or elevator in the dungeon. Maybe it was just bad luck, or maybe the map generation algorithm really does change in the online game, which is quite surprising. But still, at the start with the blue dungeon, the situation was quite good. I'll think about it; maybe I can figure something out through trial and error. I've heard all the advice and suggestions, and regarding the corner villages, I'll change the guard to 6k because it sometimes blocks the main road and can cause development problems. I don't really see anything too terrible for the 2nd week with a 9k guard, but it seems that 6k really looks more optimal. Thanks, I'll try to remove the double path to the villages.