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#3962
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Russel_lDHl
I created a template – slightly modified 8mm6a in terms of roads and content, based on 6lm10a, with a slightly altered zone size (it seemed to me that zones of this size result in less awkward layouts). As a result, most often, starting from the initial location, the player has 1 road and one off-road path (often a portal/lift). This applies to both the blue and red players.
One-way paths did appear, but in zones reasonably far from the starting point, and in 3 out of 15 generations. Moreover, in these three generations, it was a portal to another zone in addition to an extensive road network; there was no single road leading directly to a portal entrance/exit.
Unfortunately, once there was a generation with a road under the cliffs (I'll try to figure out why this happens). But I definitely didn't notice any bias towards more roads for either the red or blue player. In my opinion, this is a quite viable template for XL+U.
Feel free to try this mix.
Suggestions: change the guard of some passages:

19-27 9=>6
22-28 9=>6
11-20 6=>9
21-12 6=>9

This makes the guard system more logical and improves the "readability" of the template.

I also recommend making the passages to the corner treasure rooms single, not double. According to the author of the "8mm6a without one-way paths" template, this change resulted in one-way paths no longer being generated at all.

Also, it is unclear why the guard in the corner treasure rooms became 9. Is it now a super-treasure room? (I can't check the template's contents right now).