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Walkthroughs for custom maps.

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#731
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Let me illustrate the terrain more clearly. I think many will find it interesting and useful. Here is a link to the program: H3CombatTerrain Run the executable. To check the terrain, we need the coordinates (x, y) and the terrain type. It is selected as follows: 1 = Dirt 2 = Sand 4 = Grass 8 = Snow 16 = Swamp 32 = Rough 64 = Underground 128 = Lava 256 = Naval combat f1 = Coast (terrain next to water) f2 = Magic plains f4 = Cursed ground f8 = Holy ground f16 = Evil fog f32 = Clover field f64 = Lucid pools f128 = Fiery fields f256 = Rocklands f512 = Magic clouds Enter the required information and view the terrain of the point. Note that the terrain changes when HD+ is enabled, so the calculations are only valid when the HD+ option is disabled.
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