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This means that the principle, in practice, doesn't work and shouldn't be applied when evaluating a template.
Here, it's more like the "mice and cactus" principle, or perhaps people are simply afraid to play something unknown or unadvertised. 6lm is the most unbalanced template; blue has an inherent 25% advantage in winning.
Added 16 minutes later Russel_lDHl
I made a template.
Yes, it's interesting; the balance on the paths is somehow slightly skewed in favor of blue; out of 20 generations, the score is 27:28. At first glance, you'd expect a large number of one-sided games to appear, but no, it only happened once out of 20 (the only path leading to a one-sided victory). I need to remember this combination.