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Walkthroughs for custom maps.

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#730
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Fortunately, I haven't encountered maps where winning a battle requires finding the perfect spot on the map, where the terrain helps position the troops as needed. However, I remember a couple of battles where the terrain of the battlefield turned out to be very advantageous: the first case was on the "Longest Journey" map, in a battle with azure dragons on the island before the black gate, through which we would reach the Pink one. There, obstacles are located side by side, and I took only one large stack of titans into the battle, placing them in a cell between the obstacles. As a result, the dragons attacked only one stack at a time, so as not to roast their own brethren standing on the other side. And the second case was recently on the "Zemsta Mutare" map; there, before one of the Libraries, there is a powerful elven ambush, and a long obstacle runs from north to south. So, in the final stage of the battle, my troops stood in the center behind this ridge and were safe while the archers shot down the unicorns, and the dragons "led them around." It was there that I sketched out quicksand, preventing the unicorns from taking an extra step.
And I also remember how it happens: a weaker enemy hero is nearby, but he deliberately stands on cursed ground, and I think: well, stay there, I won't attack you there – I don't need extra losses!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)