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#3957
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Russel_lDHl
I made a template – slightly modified 8mm6a in terms of roads and content, based on 6lm10a, with a slightly altered zone size (as it seemed to me, zones of this size result in fewer awkward layouts). As a result, most often, from the starting location, the player has 1 road + one unpaved path (often – a portal/elevator). This applies to both the blue and red players.
One-way paths did occur, but in zones that were quite far from the starting point and in 3 out of 15 generations. Moreover, in three generations, this was a portal to another zone in addition to the extensive road network; there was no single road leading to a portal for entry/exit.
Once, unfortunately, there was a generation with a road under the cliffs (I will try to figure out why this happens). But I definitely didn't have a significant advantage in roads for the red or blue player. In my opinion, this is a quite viable template for XL+U.
Welcome, try this mix.

The description of the zones should be in terms of random and predefined (villages, mines) content. It's not very clear why there are guards of 9k and 12.5k in the center; it seems that 6k was always sufficient. There is also a nuance here: 9k is often visually indistinguishable from 6k, which can lead to losses. But overall, it looks interesting; in my opinion, if you adjust the guards, you can come up with a name.

Added 10 minutes ago
zoog
Not all, only 6lm.

At the same time, 6lm is the most played map today, which means that the principle, in fact, does not work and should not be applied when evaluating the template.
If the red player has a significant advantage in roads, the scouting will be proportionally better.
Not necessarily; to achieve a significant advantage in roads, a significant advantage in money on the chain and a suitable amount of gold are required, and the red player will have problems with this.
Do you mean 8xm12a? I haven't played it much, but it seems that there are no major problems with the roads.
Similarly, the blue player can get very few roads; it may be slightly less frequent than on 6lm, but it still happens too often.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс