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Marmot
"Player skill" means the ability to win through a well-chosen combat tactic. If a battle is won solely due to, for example, morale dropping three times in a row or a spellcasting stack (Wizard, Master Djinn) casting exactly the spell we need, or a creature's special ability triggering (blindness, petrification...), then that's also tedious, and ultimately, a "fast" Walkthrough will require no less real time than a "slow" one, due to the need to replay each battle about 50 times.
That's the meaning of "player skill" I used. I'm not talking about morale and random spellcasts. The main, non-obvious tactical trick in the Xiedu Walkthrough is the need to choose the terrain for conducting certain battles using the H3CombatTerrain program. This is a feature of Season's maps in general. But, for example, in The Lord of the Rings, enemy heroes stand calmly on the cells that are suitable in terms of terrain, while here we have to find these cells ourselves. Nothing particularly tedious is required of us, just mastering a simple program and quickly browsing the terrain cells.

Added 7 minutes later
Marmot
I don't understand the authors who create maps of size XXXXXXXL: in the same time that a player spends on one such map, they could complete half a dozen ordinary ones. Personally, after about 8-9 in-game months, even a good map starts to bore me, and here...
And I also strongly disagree with those who, like one author on YouTube, believe that the Town Portal makes the game too easy and should be banned. And if the Town Portal is also banned on an XXXXXXXL map, then it's scary to imagine how much time it will take to complete the Walkthrough.
But these are just HotA maps. I haven't encountered anything comparable to the best maps for SoD among them, although I personally see the potential in maps of this size. Regarding the Town Portal: if there are taverns in all cities, then its absence should not be critical for the final Walkthrough and may even add a pleasant challenge. And without taverns, of course, it's a real grind.

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