One-way paths did occur, but they were in zones reasonably far from the starting point and in 3 out of 15 generations. Moreover, in three generations, this was a portal to another zone in addition to an extensive road network; there was no single road leading to a portal for entry/exit.
Once, unfortunately, there was a generation with a road under the cliffs (I will try to figure out what caused this). But I definitely didn't notice any bias towards roads for either the red or blue player. In my opinion, this is a quite viable template for XL+U.
Welcome, try this mix.
