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#3955
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I created a template – a slightly modified version of 8mm6a, adjusted for roads and content, and 6lm10a, with a slightly altered zone size (it seemed to me that zones of this size result in fewer awkward layouts). As a result, most often, from the starting location, the player has 1 road and 1 off-road path (often a portal/elevator). This applies to both blue and red.
One-way paths did occur, but they were in zones reasonably far from the starting point and in 3 out of 15 generations. Moreover, in three generations, this was a portal to another zone in addition to an extensive road network; there was no single road leading to a portal for entry/exit.
Once, unfortunately, there was a generation with a road under the cliffs (I will try to figure out what caused this). But I definitely didn't notice any bias towards roads for either the red or blue player. In my opinion, this is a quite viable template for XL+U.
Welcome, try this mix.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix