Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The streamer's interaction with viewers is a necessary measure, caused by the fact that nothing happens on the screen for a long time, and there is a need to somehow maintain the audience's attention.
To consider this interaction as one of the goals of the game... I don't think so... I believe the opposite - if a streamer has time to interact with viewers, then it is a flaw in the game.
Ideally, the player should be busy all the time, and even during the opponent's turn, if possible. For example, options are being considered for functionality that would allow, during the opponent's turn, to build chains, calculate moves and hero trajectories, study the readings of land/air scouting, so that all of this does not have to be done during one's own turn under a ticking timer.