Jebus L with weak monsters
To prevent Jebus L with weak monsters from being a "mindless action game," you need to play it at 200%.
Actually, I have a question for the community: why haven't people switched to 200% yet? There are so many advantages. It really makes you think, instead of just rushing around with horses, as most people do. You can divide the timer into two parts: the first timer is active during simultaneous turns and resets when it ends, and then the second timer comes into effect. This way, we can divide the game into two parts: the first is a calm, measured consideration of moves at the beginning and quality gameplay (here, 200% is definitely desirable), and the second is action. Both players and viewers will be satisfied. The first timer can be set longer (which isn't critical due to the simultaneous turn), and the second can be shorter, so the density of action is high.