In esports, individual games are shorter, but this is compensated by their serial nature - matches usually go bo3 or bo5, which yields the same overall duration.
In Heroes, Blitz Jebus has come close to these numbers, which pleases me greatly. The situation is worse for other formats, perhaps even irreparable, but that is no reason to stop experimenting.
I also pay great attention to the concept of action density - a game may be a bit long, but if it holds the viewer's attention, that is a good thing.