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[HoMM V]9 Race - Swamp! Is it needed?

#27
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Night Nazgul;101763

Darkness - lord of pain - cursed land - eternal darkness
Instead of "cursed land," it should be "Swamp Fever." They need to be distinguishable from the Necromancers in some way.
Night Nazgul;101763

Luck - deadly misfortune
======================Lucky Sorcerer
Luck - soldier's luck
Why do they need a "Lucky Sorcerer"? It would be better if it increased the chance of a
super ability triggering (Avenger, Mini-Arts, Necromancy, etc.), and we still need to come up with that ability.
Drnik;101770
I suggest adding the following skill:
LIFE-GIVING BLESSING - GUARDIAN ANGEL - DRAGON'S PROTECTION (corresponding to the dragon they worship).
SKILL BONUS: If only 20% of your army remains, a dragon will descend onto the battlefield and kill 70% of the strongest enemy unit and 50% of the second strongest unit.
No, Night Nazgul has better specializations. Water resistance and twilight are great.
Drnik;101743
That's true, but you could combine Elves and Mages. Here's how: in a special guild, you can apply improvements to YOUR creatures: one reduces the enemy's attack when it strikes, another reduces their luck, etc. To prevent it from being too overpowered, you could charge a fee for adding creatures to the guild or a percentage of the stat reduction applied when the creature strikes...
It doesn't seem very exciting yet. Develop the idea. How will the super ability affect this guild, including its three subsequent upgrades? And what three additional skills (like the Knights' "Vigil") would you suggest, along with the central skill (Arcane Knowledge)? What about the fee, etc.?