Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Creature Enhancement – a collection of mods created by the author.
14) (OldNecromancy.h5u)
Are you missing the good old days when skeletons ruled?
This mod changes all creature summoning to simple, unupgraded skeletons.
The cost of summoning them is always 1 point (it cannot be done for free).
It also increases the base level of Magic Power (500) and the increase per hero level (+150).
(Mummies and Knights also become creatures of Necropolis).
It is not compatible with any other summoning mods!
15) (UnlimitedGremlin.h5u)
Now, Master Gremlins can repair mechanisms 100 times per battle.
16) (Angel.h5u)
Gives Angels and their upgrades the abilities Fury and Inspiration.
Archangels can resurrect allies 100 times.
Also, Seraphs are replaced with Fallen Angels from Lords of the North.
17) (Priest.h5u)
Gives Monks and their upgrades the abilities Fury and Prayer.
Simple Monks receive Divine Power (advanced).
Inquisitors lose acceleration but gain evasion (Divine Power, expert).
Adept Monks are the same as in Lords of the North (blindness/spell removal, punishing strike) + acceleration.
18) (Titan.h5u)
Titans... Now they are truly something to be feared...
Gives Titans the Storm Strike ability. Thunderlords gain immunity to Berserk and an infinite cloud (100 times per battle).
19) (TreantAndCyclop.h5u)
This mod allows you to summon:
- Zombie Cyclops from all types of Cyclops (based on the unused creature - CREATURE_SNOW_APE).
- Plague Ents from all types of Ents (based on the unused creature CREATURE_BLACK_KNIGHT).
Mummies and Death Knights are now considered Necropolis creatures (therefore, Marchel's ability works on them).
20) TreantAndCyclop_EX.h5u
(All the same as the previous one, +)
a) Death Knights are summoned from all upgraded riders, including Bear Cavalry; their cost in Magic Power is slightly increased.
b) Mummies are summoned from upgraded Shamans and Night Hags (a tribute to their focus on melee combat).
c) Bone Dragons are summoned from all types of Wyverns.
d) Simple Vampires are summoned from simple Cavalry, and simple Liches are summoned from simple Dark Witches (they were previously upgraded).
Naturally, either 14 or 15 should be installed; they will conflict if installed together because all Undead summoning is in a single table