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[HoMM V]9 Race - Swamp! Is it needed?

#14
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I think SWAMP should be designed with an emphasis on dark magic, because Necropolis units more often develop summoning skills, and they don't have a "darkness" skill (similar to the Dwarves' "eternal light"). Therefore, I suggest adding this special ability to SWAMP. It would also be possible to add the "Swamp Fever" ability, which would enhance the effect of the plague spell.
A secondary skill for them could be "basic defense." There, you could add a special ability called "body viscosity," which absorbs 4 points of physical damage, but not magical damage, for all units of that faction.

P.S.
That's all for now. In general, there's no point in adding SWAMP if there's already a race with an emphasis on defense (my "favorite" Dwarves).

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