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#3946
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Medium_HP
That’s exactly what I suggest: don’t think and don’t test, just do as written in the first post :D. It should take about half an hour, and then you can continue to come up with new things.
First, the generator in Heroes is a thing in itself; when the structure of the template is changed, side effects often occur, which are not even noticeable during a visual inspection of the generations, let alone the scheme.

For example, when switching from 8mm6 to 8mm6a, complaints arose that the contact occurred earlier. Although in both cases, there are 4 transitions to the opponent.

Therefore, removing 2 connections will not result in a Spider without 2 connections, but a new template, which will require testing in a similar volume.

Secondly, a template that is positioned as an improved or modified Spider will compete with the old Spider for a line in the map pools of Tournaments. With arguments, debates, comparisons of "the grass was greener before," and demands to return it to how it was.

A fundamentally new template does not have such a legacy.