After several restarts, we finally got into the game. The situation was complex; there were enough Hives in the third week to form a combat stack. Plus, the +5 All weapon played its part, and by the finale, Crag approached with an attack of 20+. The finale was painless; thanks for the game.
We played a Skirmish L 200% game with strong guards (non-standard). The first week was very difficult. I took the secondary town and went to check the resource node – it turned out to be a large one. And instead of running to the third town, I somehow ran into the depths of the respawn area for the second artifact – it turned out to be a level 3 artifact. I barely managed to take it, losing almost the entire army except for half of the beholder stack, and then I took the first resource node (level 2). As a result, a lot of tempo was irrevocably lost. I initially developed Arlan, and towards the end of the first week, I switched to Ciel. Due to the loss of tempo, the opponent took all three third towns. There was no counter to the good wyvern stack. In two guilds, neither slow, nor shield, nor stone skin, nor blindness worked. It was almost like a troll... Ciel leveled up expert water, air, and earth, but without good spells, it was useless... I managed to build 3 grandmasters, but there was no antimagic or anything interesting there either. In general, there was no chance. Thanks for the game.