
The computer-controlled factions would be placed in zones 9-10-11-12-13-14, and since there are only 17 zones in total, you can reach the HotA standard (22-28) by adding dead-end treasure locations.
However, you shouldn't simply copy the contents of the zones and the strength of the guards at the connections; they were designed for the original Heroes of Might and Magic III game without computer-controlled factions.
P.S. In general, the Anarchy schemes contain many good ideas that can be applied to other templates, so if you're short on ideas, you can explore these sketches.