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Which request are you referring to? There are many in this thread.
My position is this: each template has its own unique features, its "identity." If they don't suit you, it's better to create a new template. And only fix minor implementation details that are not critical to the template's idea.
For Spider, these features are the presence of short paths to the opponent and the ability to quickly set up the Grand Master.
The number of pits is not such a feature, but it is important in situations where early contact has not occurred and it is necessary to level the playing field so that players can gain resources.
Restarting upon meeting is a priori bad, as it prolongs already slow games, so it should be fought against with all means. On the 2nd week, 12k or 20k won't stop a player, unless a God of Order does. And 9k for the 1st week is a serious defense, especially since you have to break through 2 of them.