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Walkthroughs for custom maps.

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#666
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Marmot
Marlo_Stanfield, you've hit the nail on the head! I completely agree with you. That's exactly how I feel about the game.
If you're interested in a hardcore experience, I'll tell you about the Polish map "Zemsta Mutare" later (tr[NEC]yo suggested it earlier in this thread, but he seems to have disappeared). I've completed almost everything, but the most difficult part remains: defeating the last, main enemy. I haven't figured out how to do it yet, because it requires a series of battles in which I'll have to sacrifice almost my entire army. I'm not providing a link or the map itself yet, and you shouldn't try it now: I've fixed 2 serious errors that were discovered almost immediately, and I'm playing the corrected version, but there are still 2 more errors, one of which is serious, that need to be fixed, and I only identified them during the playthrough, with the serious one appearing closer to the end (around the 9th month). The current hold-up is because I need to figure out: is it actually possible to defeat the enemy in the current situation, or should this also be considered an error by the author? Perhaps he just wanted to create a super-cool map with a mega-enemy, but I'd like to know: did he defeat it himself, and if so, how? There's a link to the Polish website, but I doubt I'd bother trying to register and write there: the author responded very rudely to comments and criticism and didn't fix the errors that others had already pointed out.
If that's the case, it's better to leave that map alone; each error forces you to start all over again. I had a similar experience with a French map – it had a unique style and interface, but I had to edit everything in the editor. In the end, all its advantages were overshadowed by its unplayability – such maps should be thrown away, no matter how good they seem. It's like expensive candy with a rotten filling