Skip to content

Round table

User Avatar
#3928
Auto-translated
Vik didn't show much enthusiasm, simply because Vik has an upcoming release of a template pack in the new HotA format, for which he is considering making some long-overdue changes. And since the exact list of these changes is still being thought over, he isn't rushing with the SoD versions either. But if there is a mass request, it can be sped up.

Specifically on Spider, the following is planned:
- give ordinary zones standard fillings so that Dragon Utopia generate there
- strengthen the passages through which the rest occurs upon meeting up to 9K
- increase the size of treasure rooms

In my opinion, relics on the ground are not needed for Spider.

Regarding HLU in general - in my view, the popularity of lm10 is caused by the fact that fans of sharp contact play have moved to Jeb and Diamond, while those who like to build up until the 2nd month, rebuild Mage Guild, etc., remained on HLU. For these purposes, lm10 is better suited than other HLUs.

Regarding road balance - on the SoD engine, it is achievable only with a tree-like structure ala MiniNosta. Any cycle immediately creates imbalances in roads.

Regarding distribution balance - at the current historical moment, the skill variance among 1600** players is smaller than the variance in distributions; therefore, on non-mirrored templates, the factor of lucky generation affects the outcome of the game much more strongly than it did 5 years ago. So I have no idea how to improve the balance on HLU, unless one draws a mirrored HLU.

I agree with the thought that it is better to draw new templates than to radically remake old ones. I haven't come up with ideas for new HLUs for a long time, because there are already plenty of them. Of the old ideas, only the thought of converting Diamond to HLU comes to mind; there were some difficulties there, I no longer remember which.