However, if the player makes a deliberate decision to develop this skill, I suggest:
1) when learning Basic Machine Control, add 30% HP
2) when learning Advanced Machine Control, add 30% HP;
3) when learning Expert Machine Control, add another 30% HP.
In total, the overall cumulative increase will be almost double.
Why is this needed? Let me explain:
All machines, undoubtedly, have good combat characteristics at the beginning of the game, but they also have one very significant drawback:
they are in the singular, so they are vulnerable. Yes, you can upgrade this skill, invest 6-7 levels in it, and make the ballista powerful, but if the opponent sees this, they will simply deliberately disable the ballista at the beginning of the battle (which is what I do now), and all the development efforts will be in vain.
I would also add that in a normal battle, only 1 out of 4 machines fires!!! We won't consider the catapult, as it is only activated during a siege.
By increasing the hit points of the war machines, we will achieve, firstly:
- additional motivation for the player to develop this branch
- increase the lifespan of the machines, which will give more shots for the ballista and catapult + make the cart and tent more durable, and the cart also affects the attack of the archers!
- it will now be very difficult to destroy the catapult at the beginning of the battle (that case when it is easily disabled, and the opponent can only attack with archers)
- machines will more often remain with the Hero after the battle, thus, they will not distract the player's attention with the constant need to repurchase them