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Sacred Haven of Debauchery

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the concept of cutting through complex locations and exploring through shortcuts
Isn't this gameplay?
But I didn't know that so many players express themselves incorrectly; well, that's it.
If you played, you would understand what they and we are talking about. But since you haven't played, you won't understand.

In general, I could have immediately written that evaluating a game based on the poor execution of exploiting a difficult spot by two unskilled players is not entirely objective, but that's obvious anyway, and there wouldn't be a conversation then.
My sword, my trusted ally, unphased by my aspect.