Skip to content

Harmony - Troop Symmetry

User Avatar
#713
Auto-translated
I abandoned the idea of moving the Machine faction's allegiance to the "Machinery" skill, which led to a number of changes. The main concept of the skill wheel is that only truly racial perks should belong to a racial skill, and all perks that can function correctly for all factions should be available to everyone. However, a problem arose with the unequal number of perks in different skills. Let me explain: for example, "Rune Knowledge" has as many as 5 perks that are directly related to runes and 2 perks that only affect Dwarves, which means there will be 7 perks within this skill. Now let's look at Mages – the only perk that is actually related to mini-artifacts is the "Artifact Absorption" perk (that is, the difference in perks compared to the "Rune Knowledge" skill is colossal – 7 times). Therefore, I had to add additional perks to some racial skills that can function correctly for other factions but must remain only with one faction due to the lack of perks (for example, "Wizard's Mark" or "Enchanted Arrow" can work for both Necromancers and Humans, but they remained where they were). In order to bring the number of perks closer to 7, I had to make adjustments to the original concept, introducing some exceptions. Currently, Mages have 6 perks, most have 6 or 7, and some have 8
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...