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#3923
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Medium_HP
I suggest that fans of HL+U discuss the possibility of creating a template that is more playable than the existing ones.

Can you describe the gameplay of an ideal HL+U? But don't talk about balance, because balance is not determined by the template. I'm interested in what the gameplay should be like: a non-contact game until the fourth week, or, conversely, the possibility of a rush? More resources and mines for building GM or relics on the ground? (or all together) Many development options or a limited number (2-3)?

In my opinion, each HL+U is good in its own way. Creating a new one is a good idea, but I agree with the previous speakers that it should not be a remake of the existing ones, but something unique.
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