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Harmony - Troop Symmetry

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#712
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SRD
Here's a teaser – the latest version of the skill tree for humans (the skill was mechanically half-ready, but I suddenly decided to rework it from top to bottom, so I have to redo what's already been done :smile19: ).
In this version, it's clear that the perk progression in the racial counter-attack can go either down the path of melee or the path of magic, but only through the path of melee will the path to Special Abilities open – you could try giving one more super ability that can be developed through other generally available skills and through another branch of the racial skill perks.

Excellent option. The main thing is that everything works correctly in the game.

Added 2 minutes ago
SRD
While thinking about the "machine control" skill, I had an idea:
The ballista and tent branch is undeniably useful, but how many people will actually develop the catapult branch? – it's only useful when sieging a city, and even then, you can easily do without a catapult – there are always archers and flying units (plus the hero's magic). Oh yes, and the cart becomes "immortal."
Maybe it's worth making the "rune machines" perk the completion of the catapult branch upgrade and increasing the initiative bonus to, say, "+5"???

Yes, that's a good idea. Initiative wouldn't hurt the machines!

Added 1 minute ago
Ment
But in general, a very powerful catapult can give an advantage to those who are storming the city! This inversion would look good. But it's situational and won't suit all Factions. So, in principle, I support it.

Good idea. It's been a long time since the catapult was strengthened

Added 2 minutes ago
SRD, can you add a spell or at least some abilities to combat machines? But only at an advanced level – so that there is a bonus and additional motivation to develop this skill