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Personally, I wouldn't want to see piles of relics with weak guards on the ground on XL. Either make their guards stronger, maybe like on Jebus Cross.
On 6lm in super treasure zones, weak guards? Well, I don't know... seems just right for XL+U. Even if you saw a relic, you still have to get to it; without control this takes a long time; first, you need to get past a couple of 6k guards + the treasure zone guard or just the guard depending on the treasure zone. 6 treasure zones is a bit much, of course, but it's better to make them slightly lower in value than on 6lm or have stronger guards. As for mines, they probably should be changed — remove valuable ones from spawns because in the end there are too many of them and the map filling suffers; zones are already small, and there are also mines; in passable zones, you need to have mines of different resources to give at least some reason to capture them, because having 2 mines of the same resource is nonsense. A Mage Guild isn't built with just one resource