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#11
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I also wanted to switch to a more aggressive strategy:smile13:. I played as the Orcs, and my main hero was Argath. This was a campaign where the outcome of battles was decided by the last soldier of the last unit. On the second day, the Elves were defeated, and on the sixth day, all the Necropolis castles were captured. Their main hero, Lucretia, moved to capture the former capital of the Elves. On the seventh day, she was defeated in a fierce battle by Krag, who almost lost his second eye. Meanwhile, a stream of Warlocks began to flow in. From day 7 to day 10, there were heavy battles with the Necropolis. Krag covered the rear areas. Orcs died in droves from Warlock magic, but he fulfilled his task – the Elves did not break through. Argath fought his way through in bloody battles towards the castles of the Necropolis. On day 10, he captured the first of them, the easternmost one. At that moment, his army consisted of 6 Vampires and 4 Ghosts. By day 12, 3 castles were under the control of the Orcs. Argath had only 2 Vampires left, and he was just a few steps away from capturing the last empty Necropolis castle. On its turn, the computer bought Erin with one Ranger. Argath can no longer storm the Fortress. Day 13 is spent in philosophical reflections: there are no troops in the castles, and there are no heroes in the tavern – the Elf and the Orc look at each other. Day 14, a new week, the last battle, the Warlocks are defeated.
The idea behind the map is good, but the execution is clumsy.

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