Won't the template turn out too rich with 8 super treasure zones for 6lm?
I thought about that too, maybe I should remove two inner treasure zones (18,19) and two outer ones (21,24). Reducing the number of treasure zones will firstly allow us to increase their size and consequently improve their contents too (we all remember those Spider treasure zones, better to have fewer but like on 6lm). Possibly we should remove valuable resource mines from starting zones entirely and instead of two mines of the same resource in passage zones, put two different ones. The point is, if we remove the passages described by Medium, then the player will have 2 paths to choose from: either to the far super treasure zone (22/23) where there's a chance to encounter the opponent, or to go to the nearby ones 17 (for red) and 20 (for blue). Changing the mines will also allow more or less predicting where the opponent is (which zone) and planning your actions. I'll post a diagram later of how I see it.
https://prnt.sc/fqsth7 Update
p.s For such a brilliant idea, I propose to name the template after myself (Kolovrat Nevra), maybe you can add a note for Medium Kappa
P.s.s Zones 10/11/15/16 (treasure zones with a dwelling) are positioned so that the player is between a choice: go through these treasure zones to pick up some meat from Dragon Fly Hives or immediately go to the relatively safe super treasure zones 20/17 but without meat and the opportunity to get something from treasure zones.
Thick lines — 6k passages, to super treasure zones 9/12k (map maker's choice) and another option is to change the passage from 1-10 and 2-11 to 10-13 and 11-14
https://prnt.sc/fqswix